<div class="gmail_quote">On Mar 2, 2012, Peter Wendorff <span dir="ltr"><<a href="mailto:wendorff@uni-paderborn.de">wendorff@uni-paderborn.de</a>></span> wrote:<br><div> </div><blockquote class="gmail_quote" style="margin:0pt 0pt 0pt 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div text="#000000" bgcolor="#FFFFFF">IMHO the better approach would be to define an interface how
arbitrary reliefs can be transferred to the haptical renderer, be it
as a (well defined) vector graphic or as a (e.g. grayscale) pixel
matrix.<br></div></blockquote><div><br>Perhaps wise to look at <a href="http://wiki.openstreetmap.org/wiki/Rendering">other OSM 3D renderers</a> (list is not comprehensive)?<br><br>--<br>Guttorm<br><br><br></div></div>
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