[OSM-dev] Applet hacking?
nick at hogweed.org
Tue Aug 8 11:37:20 BST 2006
Not sure what applet usage is like at the moment (I get the impression there
has been a migration towards JOSM) but if there is call for it, I would like
to volunteer to do some applet hacking. I'm also working quite a bit on
Freemap at the moment (and am giving a talk on it at the SoC conference, so
need to prioritise on that right now) but (particularly in view of my aim to
try and lower the entry barrier to OSM to walkers) there are a number of
things I feel I could do with the applet:
1. Rendering different way types in different colours, as in osmeditor2 and
2. Rendering points of interest as icons, as in osmeditor2. This would require
an additional 'points of interest' dialog.
3. Convert the "way type" dialog box (the 'easy' one) to use Map Features, not
the old class scheme
A couple more points from my own 'test driving' of the applet:
4. Allow users to zoom out a bit further. I have just been testing the applet
on a countryside area where I went walking on Sunday (to get an impression of
how easy it is to draw a map of a walk) and, while the current
most-zoomed-out scale is ideal for street editing, it's still a bit too
zoomed-in to draw a map of a walk. Ideally the outermost zoom level should be
of the order of 3 miles x 3 miles or something of that scale to make it easy
to draw walking maps.
5. Way auto-creation mode, which allows a user to create a way in one go from
the most recently-drawn segments, rather than select each segment.
Worth doing/any comments? Would these steps make the applet too "heavyweight"
and affect performance - i.e. should it be left as it is and leave the
"fancy" features to the standalone editors? If there are any other applet
improvements people have, let me know - though if it's performance, some
guidance of how it could be improved would be useful.
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