[OSM-dev] Proposal: Database accelerator and dirty tile marker based on simple algorithm.
nick at nickhill.co.uk
Thu Sep 21 23:09:02 BST 2006
Throwing 20 or 30 http requests for busy un-rendered tiles is likely to
provide a good simulation of a collapsing system.
Lars Aronsson wrote:
> Nick Hill wrote:
>> I would welcome your suggestions how to improve the performance
>> of tile or submit optimised code.
> That's like saying "here's the steering wheel" while I'm
> blindfolded. I need to see how the tile server is operating
> during the load that it has, something I just cannot simulate at
> home. Sorry, this attitude is leading nowhere. Imi was right.
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