[OSM-dev] When mental models go wrong: OpenStreetMap]]
hy at sha-mash.de
Fri Jul 4 18:28:00 BST 2008
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Dave Stubbs wrote:
> Yeah, there's no really good reason why you need to edit in that
> order, other than it's easier to program, and probably more how most
> people think.
No it's not.
> Our dynamic ontology, and largely tag ambivalent editors are why it's
> that way round.
I can prove the opposite.
> That all changes if I have a SimCity like setup where I choose the
> road tool, then the rail tool, and then the water tool etc.. but that
> requires the editors to work with map features ("presets") as the
> starting point rather than an afterthought.
No. That's only just because most of you seem to think of an map editor
in a similar way as "gimp" or "photoshop", where you have to select a
tool and then aply something or other at you image/selection.
I am thinking of a map-editor in a way just like a text-editor. You can
chose a bold font first and the write some text, but you can as well do
it the other way round and write text first and highlight afterwards the
sequence of characters in question with the appropriate font/style. It
just doesn't matter.
As written before - I do not intend to overstress this topic but I want
to get a deeper insight in you schemes to contribute my work.
| harry w. graner
|mail: hy [_at_] sha-mash [_dot_] de
[public gpg-key on request]
take a look at my blogs:
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