[OSM-dev] [OSM-newbies] URL for mobile binary protocol
Milo van der Linden
mlinden at zeelandnet.nl
Thu Mar 20 13:39:33 GMT 2008
I know that Rob (Rubke) wrote a tool that is called OSMtiledownloader.
It allows you to download tiles to the desktop given a certain directory
structure. This directory can then be copied to a mobile device and used
in conjunction with OSMTracker
This solves the issue of complex rendering, and give you a base set of
tiles. OSMtracker also has a live tile download function, but it is not
the fastest around yet.
So I disagree that you would need a mini mapnik on your mobile. I think
it might be good to build a standard API to handle rendering tiles based
upon a certain directory structure and a download API for getting tiles
into your phone via GPRS. The both combined will probably require less
processing power then setting up a mapnik server on the phone.
Martijn Pannevis schreef:
> Robert (Jamie) Munro wrote:
>> -----BEGIN PGP SIGNED MESSAGE-----
>> Hash: SHA1
>> Jason Dent wrote:
>> | I have a mobile map application. I have found that directly accessing the
>> | tile server works the best.
>> The downloads are HUGE! Some people have to pay per kB for mobile
>> downloads. Also, you can't rotate and reproject the tiles, or give a
>> sat-nav type 3d view, without horribly distorting the text. If you want
>> to highlight a road or a point, you have to download the map details anyway.
>> | Trying to draw all the map details at runtime
>> | on a PDA is a bit much. It can be done, but pre-cooked tile are much
>> | better.
>> It's not "a bit much". *All* commercial sat-navs do it. When you
>> consider how much more CPU power a modern PDA has than a PC of 15 years
>> ago, and think about the kind of thing those PCs did (Doom, for example)
>> drawing a map is easy.
> I agree that technically redering tiles on the mobile probably would be
> the best solution, certainly in terms of data traffic.
> However, to get nice looking tiles, you'd have to implement something
> like mapnik, on your device. I know it already took us quite some work
> to implement a nice map with scrolling tiles in J2ME. I'm sure building
> that with vectors, which scale with zoomlevels, and look nice, would
> take months, if not years, of development time. Thats why we choose to
> use tiles.
> I do want to look into more efficient ways of getting tiles, or parts of
> them, to the mobile.
> Kind Regards,
> Martijn Pannevis.
> dev mailing list
> dev at openstreetmap.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the dev