2008/6/25 Iván Sánchez Ortega <<a href="mailto:ivan@sanchezortega.es">ivan@sanchezortega.es</a>>:<br><div class="gmail_quote"><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hi all,<br>
<br>
<br>
First of all, I want to say that WMS sucks. The 100-page spec sucks, the<br>
efficiency sucks.<br>
<br>
<br>
That said, I just committed to SVN a set of hacks I've come to call "OSM WMS".<br>
<br>
Why? Long story short, this will allow me to promote OSM to GIS people. Or, as<br>
FakeSteveC would say, Arctards.<br>
<br>
However, the current implementation has the potential of pounding the API down<br>
to its knees (no caching of any kind). In fact, I think it has more bugs than<br>
features.<br>
<br>
So, I'd like to know if you think it would be a good idea to do load balancing<br>
between several OSMXAPI servers.<br>
</blockquote><div><br>This is probably a good idea. Do you have any servers in mind?<br> </div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>
(Yes, I know the best solution is to set up a local mirror of the database<br>
given a planet dump, and get the data from there. I just wanted to make<br>
something very simple to set up.)<br>
<br>
Also, would it be a good idea to call OSMXAPI with the whole earth as a BBOX<br>
and try to render the whole coastline? Any ideas on how an OSM WMS would<br>
behave on such large requests?<br>
<br>
<br>
Cheers,<br>
<font color="#888888">--<br>
----------------------------------<br>
Iván Sánchez Ortega <<a href="mailto:ivan@sanchezortega.es">ivan@sanchezortega.es</a>><br>
<br>
Don't tell any big lies today. Small ones can be just as effective.<br>
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<br></blockquote></div><br>