I have not done any monster forests, It is just in the beginning. <br><br>Feel free to try the program on a big file, I would be interested to know how it works.<br>any bug reports will be processed asap.<br><br>I have updated the blog post, at the bottom you will see two features i extracted and the source.<br>
<br>I hope to have some more results soon,<br><br>mike<br><br><div class="gmail_quote">On Wed, Mar 10, 2010 at 9:21 PM, Nic Roets <span dir="ltr"><<a href="mailto:nroets@gmail.com">nroets@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">On Wed, Mar 10, 2010 at 8:54 PM, <a href="mailto:jamesmikedupont@googlemail.com">jamesmikedupont@googlemail.com</a><br>
<<a href="mailto:jamesmikedupont@googlemail.com">jamesmikedupont@googlemail.com</a>> wrote:<br>
...<br>
<div class="im">> Now my code works in a single pass, at least over the entire data. It builds<br>
</div>...<br>
<div class="im">> This can be optimized further. I have exploited the following optimisations<br>
</div>...<br>
<br>
I process the entire planet every week (+- 5 passes, +-12 counting<br>
compression and decompression). I guess I'll be able to cope if the<br>
planet grows by 40% p.a, but you make it sound if that is too slow for<br>
you.<br>
<br>
On a less "predicting the future" topic: Can you please point me to<br>
some of these monster forests or lakes you've uploaded, so that I can<br>
check that my software can handle them ? What about Potlatch ?<br>
</blockquote></div><br>