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<div>Yes, I always used normal text editor.<br></div><div><br></div><div>If you want to see how changes are done<br></div><div>I would recommend looking at pull requests<br></div><div>and commit history.</div><div><br></div><div><br></div><div>25 Aug 2020, 18:53 by mapper+dev@minoa.li:<br></div><blockquote class="tutanota_quote" style="border-left: 1px solid #93A3B8; padding-left: 10px; margin-left: 5px;"><div>Hello,<br></div><div><br></div><div>I have made significant progress in creating a tutorial for a fantasy map server on the wiki, having gone as far as getting Nominatim and its UI working last night.<br></div><div><br></div><div>Now, I am moving my focus to modding OpenStreetMap Carto, and I know a few very basic modifications, like recolouring existing features (see https://wiki.openstreetmap.org/wiki/User:Ika-chan!/British_road_colours). However, I would like to expand on mere recolouring and ask how I can modify OpenStreetMap Carto to:<br></div><div><br></div><div>1. Render “railway=rail” in a different colour when “highspeed=yes”.<br></div><div>2. Render “railway=station” in a different icon when the key “network” contains a certain value or a combination of certain values like (but not exclusively) “National Rail” or “TfL Rail”.<br></div><div><br></div><div>I am still new to OpenStreetMap Carto’s language: I assume that the developers use a text editor for all the rendering rules?<br></div><div><br></div><div>Best,<br></div><div><br></div><div>— ika-chan!<br></div><div>_______________________________________________<br></div><div>dev mailing list<br></div><div>dev@openstreetmap.org<br></div><div>https://lists.openstreetmap.org/listinfo/dev<br></div></blockquote> </body>
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