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> How can I get the orientation in
the List<EdgeIteratorState> which is returned by calcEdges?<br>
<br>
Every EdgeIteratorState in the list already has the correct
direction of the vehicle. So you don't need to swap the pointlist
from edge.fetchWayGeometry or something. But a vehicle in the
opposite direction has a different list and different instances of
EdgeIteratorState.<br>
<br>
> Should I add the directory orientation to my code or did you
change GraphHopper?<br>
<br>
I'm again unsure about your exact problem. What do you mean here?<br>
<br>
Peter.<br>
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<blockquote
cite="mid:AD87AC99-624D-4736-8F1B-86AA62D38933@tu-clausthal.de"
type="cite">
<div>Should I add the directory orientation to my code or did you
change GraphHopper?</div>
<div>How can I get the orientation in
the List<EdgeIteratorState> which is returned by
calcEdges?</div>
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</div>
<div>Phil</div>
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<div>Am 01.05.2014 um 15:28 schrieb Peter K <<a
moz-do-not-send="true" href="mailto:peathal@yahoo.de">peathal@yahoo.de</a>>:</div>
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<div class="moz-cite-prefix">ups, ... will have the <b>same
edgeId</b> so you ..<br>
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<blockquote cite="mid:53624BA2.4040404@yahoo.de" type="cite">
<pre wrap="">Hey Phil,
the route result Path will give you always the edgeIteratorState with
the correct direction. If the edgeState is for the same edge then still
all states (e.g. directions are different) will have the edgeId so you
can associate them correctly to the cells IMO.
Regards,
Peter.
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<pre wrap="">Am 01.05.2014 um 14:42 schrieb Peter K <a moz-do-not-send="true" class="moz-txt-link-rfc2396E" href="mailto:peathal@yahoo.de"><peathal@yahoo.de></a>:
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<pre wrap="">Why can't you use the correctly directed edgeIterStates which are
returned as routing result? (Path.calcEdges)
</pre>
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<pre wrap="">My simulated cars can drive in both directions, but I have only one cell
sampling for both directions, imho I get different edges for the direction.
I'm thinking about if it is a better choice to create different samplings for both
directions or can GraphHopper return for each direction different edge ids?
My driving method get the edge, so I can add on the "getting" call the current
direction, but imho an own edge should be better.
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