Hello,<br><br>
I wonder (in genuine ignorance again as always) has anyone talked about
using 3D building mapping to visually indicate a building's structural
integrity? For example, texturing a building wall to indicate if it is
tile vs. tin vs. thatch?<br>
<br>
I see HOT is sometimes doing collection of this kind of structural data
but I think it is not visualized because, basically, the icons don't
have enough fidelity. Basemap colors and textures wouldn't make sense
given that the data is building by building.<br>
<br>
Last year I thought it would be useful to make composite icons (eg,
stacked SVG shapes) to illustrate this but basically they came out too
big to show the details, and we didn't actually have this level of data
in my case. (For example: building:roof=tin would generate a special tin
icon composited on top of a basic building icon.)<br>
<br>
Anyway today I saw this beautiful map from Bill Morris: <a href="http://www.flickr.com/photos/65259390@N08/7890044118/" target="_blank">http://www.flickr.com/photos/65259390@N08/7890044118/</a>
— This is some kind of isometric faux-3d (right?) but in conversation
it was suggested by @OSMBuildings that WebGL rendering could handle
proper 3d and textures in the future.<br>
<br>
Here's a wiki page that has plans to distinguish among a basic taxonomy
of building roof types, and it seems this could be extended to included
various stages of damage or insecurity: <a href="http://wiki.openstreetmap.org/wiki/Simple_3D_Buildings#Roof" target="_blank">http://wiki.openstreetmap.org/wiki/Simple_3D_Buildings#Roof</a><br>
<br>
So it seems if we were to map our neighborhood and indicate that some
buildings are reinforced concrete, and some have bad roofing, etc, it
would eventually be possible to actually see this clearly in the
representation of the building. I think this would be valuable for
disaster prep discussions.<br>
<br>
I would appreciate any pointers on this line of thinking.<br><br>Chris Blow<br>