<div dir="ltr"><div class="gmail_extra"><br><div class="gmail_quote">On Thu, Apr 14, 2016 at 3:16 PM, john whelan <span dir="ltr"><<a href="mailto:jwhelan0112@gmail.com" target="_blank">jwhelan0112@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">So your suggestion on how to deal with the existing poorly mapped buildings would be?</blockquote></div><br>1. Determine the cause(s) of the poorly mapped buildings. Do we need more helpers in MM mapathons? The last one I did, we had a number of new mappers. Those of us helping were stretched just answering questions. Not being able to spend time going over people work. And yes - we did teach squaring buildings. We also recommended people bring a mouse to the session. One of our team brought extra for people to use and I even lent mine out. Drawing features without a mouse is difficult. We've even suggested to Red Cross that they have a bag of mice to lend during MM events.</div><div class="gmail_extra"><br></div><div class="gmail_extra">2. Validation - either invalidate or fix. </div><div class="gmail_extra"><br></div><div class="gmail_extra">Step 1 is the preferable route but if people are working on their own or the turnout makes one on one assistance impossible, then it should be fixed in the validation step.</div><div class="gmail_extra"><br></div><div class="gmail_extra">Best,</div><div class="gmail_extra">Clifford<br><br clear="all"><div><br></div>-- <br><div class="gmail_signature"><div dir="ltr"><div>@osm_seattle<br></div><div><a href="http://osm_seattle.snowandsnow.us" target="_blank">osm_seattle.snowandsnow.us</a></div><div>OpenStreetMap: Maps with a human touch</div></div></div>
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