[josm-dev] [OSM-talk] JOSM Modeless???
reviews at pacific-rim.net
Wed Oct 24 19:13:14 BST 2007
----- Original Message -----
From: "Rick Collins" <gnuarm.2006 at arius.com>
To: <talk at openstreetmap.org>
Cc: <josm-dev at openstreetmap.org>
Sent: Wednesday, October 24, 2007 5:34 PM
Subject: Re: [OSM-talk] [josm-dev] JOSM Modeless???
> At 11:05 AM 10/24/2007, Frederik Ramm wrote:
>> > For example, if I want to make two ways share a common node
>>You mean there are existing ways with existing nodes that you want to
>>merge? Use "merge nodes" from the Utils plugin. There has also been a
>>patch to include "merge nodes" in the JOSM core but that hasn't been
>>applied (yet?) because we're still discussing the best way to do this.
> Ok, that's good. Someone else indicated that if the nodes don't yet
> exist, I can click on a point where the two ways intersect and it
> will created a shared node. That should help a lot. I need this a
> lot since I typically import a GPX layer into a data layer and then
> merge that with the existing data.
> My real point was that there are tasks that are fairly verbose in
> terms of the mouse actions required. Another example is adding
> multiple nodes to an existing way. I have to click the Draw Node
> button, then place the node, click the Select button, click in an
> empty spot to unselect the node just created, then start over with
> clicking the Draw Node button. Just as deleting multiple objects is
> somewhat tedious without a delete mode, adding multiple nodes is
> tedious with the current Draw Node function. In addition, this
> creates a lot of unintended ways when I forget to unselect the last
> node drawn. I'm not trying to criticize, just trying to point out
> areas for improvement. There are several areas where I find I have
> to do a lot of mouse clicks to do one thing. I guess I should just
> discuss them here one at a time.
If you hold down Shift when adding the new nodes then it does not connect
with a new segment, and you wont have to keep unselecting the node just
You can see the modifiers of the draw node tool by looking in the status bar
at the bottom of the screen when the tool is selected, or by reading the
>>Yes, this will change. We will have a delete menu item/delete action
>>triggered by the delete key which deletes what you have selected, and
>>a delete mode which deletes everything you click on.
> Ok, that sounds great.
>> > Why do we need a
>> > delete mode at all?
>>It is very handy for some people, e.g. to thin out a way which has too
>>many nodes - without a delete mode you would either have to select all
>>nodes first (shift-click shift-click shift-click) then use the delete
>>action, or you would have to click-delete-click-delete...
>> > One feature I would love to see could facilitate the use of track
>> > data for generating ways. Rather than use JOSM as electronic tracing
>> > paper to draw ways over top of the tracks, I would like to have a
>> > means to select nodes from the track to be transferred to a new
>> > way. In essence, let the track define the points and I am just
>> > culling the ones that are superfluous to the way. I think this could
>> > be facilitated by letting JOSM tell you which points can be
>> > eliminated and keeping the way to within a user specified distance of
>> > the track.
>>There is a non-JOSM tool for this and efforts are under way to make a
>>JOSM plugin from that. I don't know who is acutally working on it (is
>>anybody?) but I'm sure your input would be welcome!
> I am always happy to give my opinion ;^)
> If the curve approximation routine is provided to facilitate
> importing GPX files as data, that would do the job quite well. I
> find that the first step in doing this is to cull the points. Then
> the track needs to be broken into the separate ways. It might
> actually be better to reverse these two steps which is hard if using
> an external tool. So it would be great to be able to import the
> data, then cut it into ways, then apply the curve approximation
> routine. If the routine works well enough to not require touchup,
> then I would say that is perfect!
>> > Lastly, it would be very nice to be able to see the name of the
>> > action to be undone or redone. It is more than once that I can't
>> > tell if I moved an object when I selected it.
>>Good idea to include that. Meanwhile you can also have the "edit
>>history" dialog open and look at the most recent entries there.
> Actually this is perfect. I don't even have to go to the menu to see
> it! The next step would be to make select work without making tiny
> moves to the thing selected...
> talk mailing list
> talk at openstreetmap.org
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