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<p>Hi Mike <br>
</p>
<p><br>
</p>
<p>You need to get your lawyer to look at
<a class="moz-txt-link-freetext" href="http://wiki.osmfoundation.org/wiki/Licence">http://wiki.osmfoundation.org/wiki/Licence</a> in particular
<a class="moz-txt-link-freetext" href="http://wiki.osmfoundation.org/wiki/Licence/Community_Guidelines">http://wiki.osmfoundation.org/wiki/Licence/Community_Guidelines</a> <br>
</p>
<p><br>
</p>
<p>I'm afraid nobody can offer case by case vetting of specific
business cases, at best we can point you to general guidance, and
point to general principles. You or your lawyer need to make your
own determination if you business model is possible under our
licence regime or not. For example Produced Works can be offered
on essentially any terms (including asking a fortune), as long as
the required attribution is provided. If you have used a
Derivative Database to create the Produced Work, that however must
be made available on request on ODbL terms to recipients of the
Produced Work.</p>
<p><br>
</p>
<p> In general I always point out that while we have a number of
guidelines around the on how far share alike effects third party
data, the thing to understand is that OSM data always needs to
distributed on ODbL terms except if we are considering
insubstantial extracts. <br>
</p>
<p><br>
</p>
<p>Simon<br>
</p>
<br>
<div class="moz-cite-prefix">Am 04.12.2017 um 04:00 schrieb Mike
Razis:<br>
</div>
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<p style="margin-top: 0px; margin-bottom: 0px;">Hi,</p>
<p style="margin-top: 0px; margin-bottom: 0px;"><br>
</p>
<p style="margin-top: 0px; margin-bottom: 0px;">My name is Mike
and I have a legal question with regards to the usage of OSM
data.</p>
<p style="margin-top: 0px; margin-bottom: 0px;"><br>
</p>
<p style="margin-top: 0px; margin-bottom: 0px;">I'm an engineer
who started a project with a few friends. Essentially, we're
planning on creating scenes of various cities for fight
simulators (and possible games later on).</p>
<p style="margin-top: 0px; margin-bottom: 0px;">We get data from
various different sources to construct our scenes. From OSM,
we use very little of the data, more specifically:</p>
<ul style="margin-top: 0px; margin-bottom: 0px;">
<li>
<div style="margin-top: 0px; margin-bottom: 0px;"><strong><u>BUILDINGS</u></strong>:
We get the vector data for buildings, and we then model
our own buildings partly based on this data.</div>
<ul>
<li>
<div style="margin-top: 0px; margin-bottom: 0px;">We
essentially get the "way" information about the
corners delimiting the building, so that we know where
to place our buildings. In cases where the height
information is available on OSM, sometimes we use it.
But very often we invent our own (since the data is
not available). We just make sure that it's somewhat
realistic.</div>
</li>
<li>
<div style="margin-top: 0px; margin-bottom: 0px;">We
then apply our own textures to artistically draw and
shade-in the sides of the buildings. We add random
windows and doors (not based on anything from OSM).
</div>
</li>
<li>
<div style="margin-top: 0px; margin-bottom: 0px;">We
also add our own buildings for locations where there
are no OSM buildings found but we feel like we should
add some more.</div>
</li>
<li>
<div style="margin-top: 0px; margin-bottom: 0px;">We are
definitely not re-packaging and selling the OSM data.
What we do is really just use the information to
generate our own scenes, and that's with a lot of
modification and extrapolation, to make it looks
artistically realistic.</div>
</li>
</ul>
</li>
<li>
<div style="margin-top: 0px; margin-bottom: 0px;"><strong><u>BRIDGES</u></strong>:
We sometimes use OSM data in order to determine where
there are bridges. Then we insert some generic models of
3D bridges that we've created into the scene at those
locations.</div>
</li>
</ul>
<p style="margin-top: 0px; margin-bottom: 0px;"><br>
</p>
<p style="margin-top: 0px; margin-bottom: 0px;">We hope to one
day sell our Scenes to be used by engines that make flight
simulators. We wanted to make sure to cover our bases, and so
we read the License Agreements, and we also got a lawyer to
read it over. We know that we would have to credit OSM for the
usage of the data, but the lawyer is asking us a lot of
questions such as:</p>
<ul style="margin-top: 0px; margin-bottom: 0px;">
<li>
<div style="margin-top: 0px; margin-bottom: 0px;">Do we
generate a "Derivative Database" or a "Collective
Database"?</div>
</li>
<li>
<div style="margin-top: 0px; margin-bottom: 0px;">Can we
really sell this "Produced Work"? Do we have to make our
"Produced Work" available for free?</div>
<ul>
<li>
<div style="margin-top: 0px; margin-bottom: 0px;">Our
lawyer seems to think that perhaps we have to offer
our "Produced Work" for free. He mentions that we are
allowed to create works from the database as long as
"Share-Alike" and "Keep open". We think that perhaps
he's misinterpreting what it means, because it seems
like there are many companies out there doing exactly
what we plan on doing, and they sell the end-products
for money.</div>
</li>
</ul>
</li>
</ul>
<p style="margin-top: 0px; margin-bottom: 0px;"><br>
</p>
<p style="margin-top: 0px; margin-bottom: 0px;">This seems like
a fairly straightforward use-case for us, but being engineers,
we're having trouble with the legal lingo. And the lawyer
we're dealing with seems to not understand technology...</p>
<p style="margin-top: 0px; margin-bottom: 0px;"><br>
</p>
<p style="margin-top: 0px; margin-bottom: 0px;">We know there
are several other companies out there that do almost exactly
what we do. For example, the Polish company "<span>Drzewiecki
Design</span>" creates scenes (such as New York) for the
X-Plane simulator company. They use some OSM data to generate
their scenes (which they sell to users who want to fly in
those cities), and they credit you on their website. (example:
<a class="OWAAutoLink" id="LPlnk668620"
href="http://store.x-plane.org/New-York-City-XP-_p_431.html"
previewremoved="true" moz-do-not-send="true">
http://store.x-plane.org/New-York-City-XP-_p_431.html</a>).</p>
<p style="margin-top: 0px; margin-bottom: 0px;">Another example
of a game that uses OSM data and sells their end-product would
be "Monopoly City Streets" by Hasbro.</p>
<br>
<p style="margin-top: 0px; margin-bottom: 0px;">Can we assume
that's all we would have to do is clearly credit OSM? Can you
please confirm that what I described does not consist of a
"Derived Database"? Or at least that we would not have to make
available a free version of our "Produced Work"? (We only in
part use OSM data, and then we render the rest based on our
own assumptions and artistic creativity)</p>
<p style="margin-top: 0px; margin-bottom: 0px;"><br>
</p>
<p style="margin-top: 0px; margin-bottom: 0px;">Thanks ahead of
time!</p>
<p style="margin-top: 0px; margin-bottom: 0px;">Mike<br>
</p>
</div>
<br>
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