<div dir="ltr"><div class="gmail_extra"><br><div class="gmail_quote">2014-07-25 12:33 GMT+02:00 Matthijs Melissen <span dir="ltr"><<a href="mailto:info@matthijsmelissen.nl" target="_blank">info@matthijsmelissen.nl</a>></span>:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Note that we do the same for highway: we didn't invent a new type highway=industrial or a new type highway=parking_aisle, because such roads wouldn't be rendered. Instead, we map all kinds of highways on a small fixed set of highway keys. I think we need a similar solution for landuse, and I think Mateusz' proposal helps to accomplish that.</blockquote>
</div><br><br>I don't think that's a valid comparison, we have a very rough set of landuses (e.g. a warehouse gets the same industrial landuse as a power station or automotive production or a cabinet maker) while for just one type of soil occupation (road) we have a myriad of tags and subtags. The only reason we haven't yet invented highway=industrial is that there is no such thing in the real world, it would be like proposing highway=lake for cases when the road is aside a lake ;-)<br>
<br></div><div class="gmail_extra">cheers,<br></div><div class="gmail_extra">Martin<br></div><div class="gmail_extra"><br><br></div></div>