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<p style="margin-top:0;margin-bottom:0"><font size="2"><span style="font-size:11pt;">>Because drinking water is a *property* of sources, water wells,<br>
>fountains, drinking fountains (bubblers) etc., I think it makes more<br>
>sense to tag these objects and to add drinking_water=yes tags<br>
>(discouraging the use of `amenity=drinking_water`).<br>
<br>
>As for the rendering, I like how OsmAnd renders drinking_water=yes/no:<br>
>with a drop overlay that is blue for drinking_water=yes [^1] and grey<br>
>for drinking_water=no [^2].</span></font></p>
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</span></font></p>
<p style="margin-top:0;margin-bottom:0"><font size="2"><span style="font-size:11pt;">Yes in order to have a clear pattern for tagging these "water delivering" items, we need to separate the physical aspect from the quality of water provided.</span></font></p>
<p style="margin-top:0;margin-bottom:0"><font size="2"><span style="font-size:11pt;">Physical aspect would be : water_wells, drinking_foutains --> good for the user to know if he can easily drink or fill a bottle or connect a hose etc..</span></font></p>
<p style="margin-top:0;margin-bottom:0"><font size="2"><span style="font-size:11pt;">Quality of water would be : drinking_water=yes/no; mineral_water=yes/no</span></font><br>
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<div id="divRplyFwdMsg" dir="ltr"><font face="Calibri, sans-serif" style="font-size:11pt" color="#000000"><b>De :</b> Selfish Seahorse <selfishseahorse@gmail.com><br>
<b>Envoyé :</b> mercredi 10 janvier 2018 09:38:00<br>
<b>À :</b> Tag discussion, strategy and related tools<br>
<b>Objet :</b> Re: [Tagging] Water source types</font>
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<div class="BodyFragment"><font size="2"><span style="font-size:11pt;">
<div class="PlainText">On 10 January 2018 at 01:49, Daniel Koć <daniel@koć.pl> wrote:<br>
> I would say that amenity=drinking_water is a general source of the high<br>
> quality water and it would be good to make it more specific if possible -<br>
> adding tap, well and pump tags would be nice.<br>
<br>
Because drinking water is a *property* of sources, water wells,<br>
fountains, drinking fountains (bubblers) etc., I think it makes more<br>
sense to tag these objects and to add drinking_water=yes tags<br>
(discouraging the use of `amenity=drinking_water`).<br>
<br>
As for the rendering, I like how OsmAnd renders drinking_water=yes/no:<br>
with a drop overlay that is blue for drinking_water=yes [^1] and grey<br>
for drinking_water=no [^2].<br>
<br>
[^1]: <a href="https://github.com/osmandapp/OsmAnd-resources/blob/master/icons/svg/overlays/drinking_water_yes.svg">
https://github.com/osmandapp/OsmAnd-resources/blob/master/icons/svg/overlays/drinking_water_yes.svg</a><br>
[^2]: <a href="https://github.com/osmandapp/OsmAnd-resources/blob/master/icons/svg/overlays/drinking_water_no.svg">
https://github.com/osmandapp/OsmAnd-resources/blob/master/icons/svg/overlays/drinking_water_no.svg</a><br>
<br>
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