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<div style="16px" text-align="left"><br></div><div style="16px" text-align="left"><br></div><div style="16px" text-align="left"><br></div><div style="16px" text-align="left">22 May 2019, 09:53 by f@zz.de:<br></div><blockquote class="tutanota_quote" style="border-left: 1px solid #93A3B8; padding-left: 10px; margin-left: 5px;"><div style="16px" text-align="left"><br></div><div style="16px" text-align="left">Hi Marc,<br></div><div style="16px" text-align="left"><br></div><div style="16px" text-align="left">On Tue, May 21, 2019 at 10:38:23PM +0000, marc marc wrote:<br></div><blockquote><div style="16px" text-align="left">> What is the expectation to get navigated to when selecting a park?<br></div><div style="16px" text-align="left"><br></div><div style="16px" text-align="left">there is no such thing as "a single point that makes everyone agree"<br></div></blockquote><div style="16px" text-align="left"><br></div><div style="16px" text-align="left">Yes there is - there has to be an explicit location you will ne navigated<br></div><div style="16px" text-align="left">to for a certain feature. <br></div></blockquote><div style="16px" text-align="left">This is blatantly untrue. Depending on location you will prefer to be routed<br></div><div style="16px" text-align="left">to different entrances and it is not considering different modes of transport.<br></div><blockquote class="tutanota_quote" style="border-left: 1px solid #93A3B8; padding-left: 10px; margin-left: 5px;"><blockquote><div style="16px" text-align="left">> Doesnt work - You are navigating by car but you only have a footway up<br></div><div style="16px" text-align="left">> to hour house - Still the house is near road b - thus you get navigated<br></div><div style="16px" text-align="left">> to the wrong street.<br></div><div style="16px" text-align="left"><br></div><div style="16px" text-align="left">that's a bug/a feature needed in the routing, all info exist in osm<br></div><div style="16px" text-align="left">to find the path to reatch to the house, instead of leaving you at<br></div><div style="16px" text-align="left">a closer location but whose routing to the house is unknown<br></div></blockquote><div style="16px" text-align="left"><br></div><div style="16px" text-align="left">Nope - there isnt enough information. Its all just implicit and works<br></div><div style="16px" text-align="left">for 95% of the cases. It breaks horrible in others and we fake<br></div><div style="16px" text-align="left">geometries to fix it, blame the application, invent tags to guide the<br></div><div style="16px" text-align="left">nav/routing which only fit half of the object and only half of the<br></div><div style="16px" text-align="left">apps support. In all cases the user is in trouble.<br></div></blockquote><div style="16px" text-align="left">Please give a specific example.<br></div><blockquote class="tutanota_quote" style="border-left: 1px solid #93A3B8; padding-left: 10px; margin-left: 5px;"><div style="16px" text-align="left">No - i expect to select a feature and when there are multiple entrances<br></div><div style="16px" text-align="left">i expect the Nav to ask me. Currently it doesnt - no application does.<br></div><div style="16px" text-align="left">They simply guide me to some arbitrarily choosen point calculated<br></div><div style="16px" text-align="left">from some geomtry which fits some nearest point matching algorithm. And<br></div><div style="16px" text-align="left">there is NO way to fix this.<br></div></blockquote><div style="16px" text-align="left">If navigation is simply doing nearest road point on matching then it requires change to both<br></div><div style="16px" text-align="left">- properly use footway data<br></div><div style="16px" text-align="left">- use your proposed relation<br></div><div style="16px" text-align="left"><br></div><div style="16px" text-align="left">I see no reason for preferring second solution.<br></div><div style="16px" text-align="left"><br></div><div style="16px" text-align="left"><br></div> </body>
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