<div dir="ltr"><div dir="ltr"><br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Dec 22, 2020 at 8:03 AM Paul Allen <<a href="mailto:pla16021@gmail.com">pla16021@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr">On Tue, 22 Dec 2020 at 09:16, Ture Pålsson via Tagging <<a href="mailto:tagging@openstreetmap.org" target="_blank">tagging@openstreetmap.org</a>> wrote:<br></div><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">(Replying to a random message from the thread)<br>
<br>
Is there a way of indicating the shooting direction? (Some paper maps <br>
show this with an arrow.) The least bad way I can think of is having a <br>
separate way, in the appropriate direction, inside the polygon, but even <br>
that seems cluttered.<br></blockquote><div><br></div><div>Or map the butts/backstops. Except we don't have a tag for that.</div><div>There was a proposal for barrier=berm which could be used, but</div><div>some ranges also have berms between groups of shooters. </div></div></div></blockquote><div><br></div><div>And there's no backstop for a trap or skeet range.</div></div><br clear="all"><div><br></div>-- <br><div dir="ltr" class="gmail_signature">73 de ke9tv/2, Kevin</div></div>