<div dir="auto">A reasonable point, and "unpaved" with an appropriate smoothness tag is probably best in many cases where the surface is highly variable.<div dir="auto"><br></div><div dir="auto">If I had to define "worst" surface, it may vary a bit with type of transport and season, but I'd generally call the one most likely to get you stuck or, in the case of a motorcycle, crashed, is the worst.<div dir="auto"><br></div><div dir="auto">However, it most likely isn't "gravel", unless you have a section of that large stuff on a road that's otherwise compacted gravel. </div></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Apr 19, 2021, 11:33 Mike Thompson <<a href="mailto:miketho16@gmail.com">miketho16@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div dir="ltr"><br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Apr 19, 2021 at 9:06 AM Kevin Broderick <<a href="mailto:ktb@kevinbroderick.com" target="_blank" rel="noreferrer">ktb@kevinbroderick.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">I'd second the suggestion to use the "assign the worst classification",</div></blockquote><div>among surface=ground/dirt/earth/sand/<etc.>, how does one determine which is "worst"?</div><div><br></div><br></div></div>
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