<div class="gmail_quote">On Fri, Dec 18, 2009 at 7:12 PM, Ross Scanlon <span dir="ltr"><<a href="mailto:info@4x4falcon.com">info@4x4falcon.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Likewise it's not necessary to have multiple nodes on a straight section of road (unless it's really long). As an example I just came across one straight road that was 150m long. It had 6 nodes on it where it could have been drawn with three. One at each end of the road and one where it intersected with the second carriageway of the dual carriageway road it joins.<br>
</blockquote><div><br><br>I'm guilty of this sometimes. One reason for me comes from the method of tracing: zoom in, mark points along the longest straight stretch you can see, then pan the map, repeat, etc. If you're very zoomed in, you can't tell that the road will be straight off the screen. <br>
</div></div><br>And sometimes you just forget not to. Or you're not certain that the road really is straight, etc.<br><br>Steve<br>