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<p>Thanks Andrew</p>
<p>I capture at 2fps with a BlackVue (via 30fps mp4). That was
unfortunately a hard choice to do with the cost of the Internet
connection. 5fps would have been nicer. Road name signs are then
problematic not only from the framerate perspective, but that
compression artefacts glug the image up somewhat. I have some more
tests to do that might help that.</p>
<p>It should be relatively simple to code up for road surface type
and width. I wonder if a tool will ever appear that allows
autoregen on a per road segment basis? It would also have to know
what do do about single lane sealed roads with large gravel
shoulders. (common in many rural areas) When the sealed section
goes it suddenly becomes dual lane gravel!</p>
<p>I am considering doing entire towns if they are 10 streets or
less. I have to do it in both directions if sign data is needed
though. I am also happy to do a more intense capture of a small
area (say 5 or 10fps) on request. <br>
</p>
<div class="moz-cite-prefix">On 7/5/19 11:34 pm, Andrew Harvey
wrote:<br>
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cite="mid:CAD5Vjsv27+MFS7c-A=YHRPVNrm3=9CZSs8S6v5H=wF+bD4as+A@mail.gmail.com">
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<div dir="ltr">The higher resolution images and more frequent
capture when at highway speeds are very helpful for making sure
street name signs get captured and are readable, often I see
reports from downstream users about a street name being wrong in
OSM, so having this in Mapillary helps provide some ground truth
so we can update this in OSM.<br>
<br>
Just having the street level imagery is very useful for
validating edits and mapping road features like surface, speed
limits, restrictions, turn lanes, lane counts, etc.
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<div>That said, having recent imagery is useful, so re-capturing
existing areas every few months is helpful.</div>
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<div>Only uploading every 3 months when you have a good
connection is okay, I'll do the same, sometimes uploading
imagery that's older than a few months since I'll hold it for
upload until I have access to a faster upload connection.</div>
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<br>
<div class="gmail_quote"><br>
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