<div dir="ltr"><div dir="ltr"><br clear="all"><br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, 21 Feb 2022 at 17:30, Warin <<a href="mailto:61sundowner@gmail.com" target="_blank">61sundowner@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<br>
DCS Topo Legend <br>
<a href="https://raw.githubusercontent.com/mholling/nswtopo-legends/master/nsw.png" rel="noreferrer" target="_blank">https://raw.githubusercontent.com/mholling/nswtopo-legends/master/nsw.png</a></blockquote><div><br></div><div>Personally, I think the dry-lake proposal has a lot going for it - maybe we should just start using it? A comment on it's talk page also suggested natural=salt_pan, which isn't bad either.<br></div><div><br></div><div>I also notice on the Topo index that they show both wet & dry swamps - dry swamp may also be an option eg</div><div><a href="https://www.google.com/search?q=dry+swamp&newwindow=1&client=firefox-b-d&sxsrf=APq-WBv96CGoAQ5n6gJeeDuRucJok745JA:1645481615416&source=lnms&tbm=isch&sa=X&ved=2ahUKEwj_8q7Z6JH2AhWlyDgGHeF5BRkQ_AUoAXoECAEQAw&biw=1536&bih=739&dpr=1.25#imgrc=MyaRcXgm3mUFFM" target="_blank">https://www.google.com/search?q=dry+swamp&newwindow=1&client=firefox-b-d&sxsrf=APq-WBv96CGoAQ5n6gJeeDuRucJok745JA:1645481615416&source=lnms&tbm=isch&sa=X&ved=2ahUKEwj_8q7Z6JH2AhWlyDgGHeF5BRkQ_AUoAXoECAEQAw&biw=1536&bih=739&dpr=1.25#imgrc=MyaRcXgm3mUFFM</a></div><div><br></div><div>Thanks<div><br></div><div>Graeme</div></div><br></div></div>