Working with relations is very hard for new mappers. Just setting a tag is a lot easier.<br><br>It's also harder for the tools. You can't just map the keys from the relations to the members, as it would mean that some ways should get two contradicting tags like "natural=wood" and "natural=water". I also like relations, but you can't force tools to use a different way of tagging for Belgium if the same feature appears on many countries in the world. <br>
<br>It's just easier to handle if every way has a maxspeed=* tag. <br><br>Now, as for the mapping of aglomerations itself (if you're not interested in the maxspeed, but only rendering the map), the agglomeration indeed isn't really an area (it only gets bounded on streets, there is no border between the streets). I think it would be easiest to just add some special extra tag to the ways. A value like Ben proposed, or a new key. Although, I doubt how useful this is and how much community support you will get for tagging features as these.<br>
<br>Regards,<br>Sander<br><div class="gmail_extra"><br><br><div class="gmail_quote">2012/11/21 A.Pirard.Papou <span dir="ltr"><<a href="mailto:A.Pirard.Papou@gmail.com" target="_blank">A.Pirard.Papou@gmail.com</a>></span><br>
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<div>On 2012-11-21 21:26, Ben Laenen wrote :<br>
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<pre>On Wednesday 21 November 2012 20:52:50 sly (sylvain letuffe) wrote:
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<pre>That's the current state of recommendation, but maybe we could start
discussing it to see if that's a good idea to apply speed limits on roads
inside a bounding polygon
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<pre>Polygons are a bad idea to map built-up areas. It's not uncommon that there's
a bridge where the road on top belongs to the built-up area, but the road
below does not. Or tunnels going under a built-up area, with the tunnel itself
not part of it.
Ben
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I didn't speak of a polygon (closed ways) but of a relation (a set
of ways).<br>
A speed limit on the roads doesn't prevent you driving as fast as
you want in the meadows ;-)<br>
Look at multilinestring, which I see as a swiss-knife way assembly.<br>
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In my mind, such a relation is the way to assign the same tags to a
collection of objects making a whole with regard to those tags. If
we add recursion (nesting), which is very easy to do, that's
powerful.<br>
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Cheers, <br>
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