[Talk-ca] Merging huge wooded areas?
Kevin Michael Smith
smithkm at draconic.ca
Sat Sep 18 02:29:36 BST 2010
On Thu, 2010-09-02 at 07:49 -0500, Tyler Gunn wrote:
> Well, it DOES look really nice to see it on my GPS. :) Makes it look a
> lot more interesting that just driving through big areas where there's just
> a straight line and nothing else. :)
> My only thought for merging the areas is that it eliminates the lines at
> the borders of the NTS tiles. I guess it's such a minor thing it's not
> really worth spending the time to clean it up at this point.
One option would be to split the outer way, and share an edge between
the two multipolygons. This is quite a bit more work but makes it
easier to detect adjacency. A renderer could be designed to not
render lines where two wooded polygons are adjacent by simply checking
if a way is part of more than one wooded multipolygon, but the
individual multipolygons would still be manageable.
Kevin Michael Smith <smithkm at draconic.ca>
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