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I notice for islands with names the name tag is on the
natural=land. <br>
<br>
On 23/09/10 10:00 AM, Bégin, Daniel wrote:
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cite="mid:A74639302D489647962379CA2C133A4E05E8E15D@s0-ott-x4.nrn.nrcan.gc.ca"
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<pre wrap="">Bonjour Michael,
2010-08-16 11:54 [Talk-ca] Canvec.osm Product - Running!
I wrote "natural=land area features are a duplicate of natural=water inner polygon. It will be removed for the next release. Point features will still be there."
I understand that natural=land has priority in the rendering. Rendering will then "move" any overlapping features "under" the natural=land feature. It means you are better remove natural=land area before importing.
The standard case for an island is
- an inner component of a relation type=multipolygon : natural=water
- a polygon : natural=land
- a polygon : natural=wood
Remove the polygon natural=land and the polygon natural=wood will render properly in the hole created by the inner component of the natural=water multipolygon.
Daniel
-----Original Message-----
From: <a class="moz-txt-link-abbreviated" href="mailto:talk-ca-bounces@openstreetmap.org">talk-ca-bounces@openstreetmap.org</a> [<a class="moz-txt-link-freetext" href="mailto:talk-ca-bounces@openstreetmap.org">mailto:talk-ca-bounces@openstreetmap.org</a>] On Behalf Of G. Michael Carter
Sent: September 23, 2010 09:09
To: Talk-CA OpenStreetMap; <a class="moz-txt-link-abbreviated" href="mailto:talk-us@openstreetmap.org">talk-us@openstreetmap.org</a>
Subject: [Talk-ca] Sinking islands...
I was importing data in the Georgian Bay area and I noticed
something. If an island is natural=land it renders in mapnik as white,
regardless of the outer multipolygon. if you have natrual=wood or
possibly others, it sinks if it's not role=inner.
This is at least what I've observed so far. It's rather hard to figure
out when the mapnik tiles get cached and don't refresh in a timely fashion. :-)
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<b>G. Michael Carter</b><br>
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