<p dir="ltr">And as someone who has deleted quite a few things in OSM I would agree with that statement. When I didn't have a better replacement available then I prefer not to delete unless I have done a ground level inspection and there really isn't anything there.</p>
<p dir="ltr">I think my favourite was a mapper who was demonstrating 3D software with OSM. They dropped in a group of multiple level buildings into an area I was mapping in Africa. They didn't consider what they did was wrong, it was only Africa.</p>
<p dir="ltr">Cheerio John </p>
<div class="gmail_extra"><br><div class="gmail_quote">On 1 Sep 2016 1:26 pm, "Begin Daniel" <<a href="mailto:jfd553@hotmail.com">jfd553@hotmail.com</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<p class="MsoNormal"><i><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">P: OSM is very much an "add only" project, since the social consequences of incorrectly deleting things seem so high.</span></i><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">
<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">What I do perceive in the current thread is that deleting something not perfect without replacing it with something better hurts, not that it is not acceptable
to delete something.<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">Daniel<u></u><u></u></span></p>
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<p class="MsoNormal"><b><span lang="EN-US" style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">From:</span></b><span lang="EN-US" style="font-size:10.0pt;font-family:"Tahoma","sans-serif""> Paul Ramsey [mailto:<a href="mailto:pramsey@cleverelephant.ca" target="_blank">pramsey@<wbr>cleverelephant.ca</a>]
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<b>Sent:</b> Thursday, 1 September, 2016 13:05<br>
<b>To:</b> Begin Daniel<br>
<b>Cc:</b> Talk-CA OpenStreetMap<br>
<b>Subject:</b> Re: [Talk-ca] Forests/Land Use, was: Canvec reverts<u></u><u></u></span></p>
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<p class="MsoNormal">On Thu, Sep 1, 2016 at 8:49 AM, Begin Daniel <<a href="mailto:jfd553@hotmail.com" target="_blank">jfd553@hotmail.com</a>> wrote:<u></u><u></u></p>
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<p class="MsoNormal">What is very cool with OSM is that you can edit the data. Urban polygon is wrong? Modify it! The definition is obscure in the Wiki? Change it! But yes, the learning curve is often
steep, and you may need to discuss with someone else…<u></u><u></u></p>
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<p class="MsoNormal">"Just fix it" is not quite the answer. The point the original poster made, which I concur with, is that the very existence of these shapes makes working with the "important" data difficult. In terms of forest and land use polygons, every
vertex I move there is a vertex I'm not going to move on something "important". (And the vertex density of the forests/land use are another reason that working around/with them is painful and energy-sapping.)<u></u><u></u></p>
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<p class="MsoNormal">As discussed in the other thread, the shear volume of Canada means I'm never in 1M years going to "fix" the forests. As it stands, I mostly ignore them. Too many vertexes to move, for too little net benefit, so there's forests running through
the new subdivisions of Prince George. At least the roads are there and hopefully correctly named now. <u></u><u></u></p>
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<p class="MsoNormal"> (I would, however, love to just delete the urban "land use" polygons, but who know if that's "allowed" or not. Absent a strong personality like the person who caused this thread, it seems like OSM is very much an "add only" project, since
the social consequences of incorrectly deleting things seem so high. Nobody wants to be "that guy".)<u></u><u></u></p>
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<p class="MsoNormal">ATB,<u></u><u></u></p>
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P<u></u><u></u></p>
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<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"> </span><u></u><u></u></p>
<p class="MsoNormal"><b><span lang="EN-US" style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">From:</span></b><span lang="EN-US" style="font-size:10.0pt;font-family:"Tahoma","sans-serif""> Paul
Ramsey [mailto:<a href="mailto:pramsey@cleverelephant.ca" target="_blank">pramsey@<wbr>cleverelephant.ca</a>]
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<b>Sent:</b> Thursday, 1 September, 2016 11:17<br>
<b>To:</b> Talk-CA OpenStreetMap<br>
<b>Subject:</b> [Talk-ca] Forests/Land Use, was: Canvec reverts</span><u></u><u></u></p>
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<p class="MsoNormal">I'm "glad" to see someone else w/ this issue. It's glancingly related to the canvec import issue, since the land use polygons are a source of some of the issues the reverter is
complaining about (malformed multipolygons / boundary overlaps).<u></u><u></u></p>
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<p class="MsoNormal">In my own work in my old home town of Prince George, I've constantly wanted to just plain delete the "urban area" land use polygon (which doesn't seem to correspond in any way to
the actual urban area of the present) and the forest polygons (which have the same problem). <u></u><u></u></p>
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<p class="MsoNormal">Unlike buildings and roads and water, land use is pretty sloppy: where does the "urban area" end? Is this a "forest" or just a bunch of trees? Since anyone making a real multi-scale
map will fine some other source of land-use (like classified landsat) and since people trying to map at high-res are finding the forests add little value and much impedance, why don't we ... burn down all the forests (and the urban areas too)?<u></u><u></u></p>
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<p class="MsoNormal"> <u></u><u></u></p>
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<p class="MsoNormal">P<u></u><u></u></p>
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<p class="MsoNormal">On Thu, Sep 1, 2016 at 6:54 AM, Loïc Haméon <<a href="mailto:hameonl@gmail.com" target="_blank">hameonl@gmail.com</a>> wrote:<u></u><u></u></p>
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On a final note, though, I certainly would approve of any effort to reduce the size of the upload chunks and the assorted polygons. For new mappers like me, those create daunting challenges when trying to make incremental improvements to an area. Shortly after
joining the OSM community I was back in my home town of Saint-Félicien, in a fairly remote region that hasn't had tons of local mapping done. Some of the inhabited areas I aimed to improve were covered by Canvec forest multipolygons, and I ended up giving
up on them until I could get some more experience as I absolutely did not understand what the hell was going on....<u></u><u></u></p>
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