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Le jeudi 10 mars 2022, 18 h 04 min 15 s UTC−5, David
E. Nelson via Talk-ca <talk-ca@openstreetmap.org> a écrit :
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<div><br></div></div></div><blockquote><div><span>A simple parent-child approach can be used to associate side bays with
larger straits, gulfs or seas, either explicitly by adding the side bays
to the larger bodies as child relations, or implicitly by observing
that if that you can only enter a small bay from the open ocean by boat
by passing through a larger seawater body, such as a sea, strait or
gulf, then that small bay is a child of the larger seawater body. </span></div><div><span></span><br></div></blockquote><div dir="ltr" data-setdir="false">Si nous retracons les estuaires comme ils étaient originalement en suivant les contours de la rive, nous aurons :</div><div dir="ltr" data-setdir="false">1. premier niveau hiérarchique avec relation-polygone correspondant à l'estuaire</div><div dir="ltr" data-setdir="false">2. des relations-polygones qui définissent chenaux et baies (natural=[bay|strait]).</div><div dir="ltr" data-setdir="false"><br></div><div dir="ltr" data-setdir="false">Avec une telle définition, les polygones vont se superposer et il est possible que les outils de qualité tels que Osmose vont indiquer comme erreur cette superposition des polygones ce qui amenera des contributeurs à venir constamment réviser ces infos.</div><div dir="ltr" data-setdir="false"><br></div><div dir="ltr" data-setdir="false">A-t-on des exemples existants de telle hiérarchie des différents polygones estuaire, baie, etc ?</div><div dir="ltr" data-setdir="false"><br></div><span style="font-style:italic;color:rgb(0, 0, 191);font-weight:bold;"><font style="background-color: inherit;" face="garamond, new york, times, serif">Pierre </font><br></span></div></div>
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Le jeudi 10 mars 2022, 18 h 04 min 15 s UTC−5, David E. Nelson via Talk-ca <talk-ca@openstreetmap.org> a écrit :
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<div><div id="ydpd5fc6459yiv6929638206"><div><div><div>There wasn't a consensus that my method was unacceptable either, which left me with no such guidance on this. If I was to rewind time and do this over again, I probably would have reached out to the community first, perhaps even put a project page on the wiki, and reached out for such guidance. But obviously, as you can see, I leapt before I looked. Such is the benefit of hindsight.</div><div><br clear="none"></div><div>There are two very simple reasons I used a "one point, one name" system for mapping bodies of seawater. First, I wanted to minimize my own interference with editors wanting to work on the coastline. If they choose to edit the coastline, perhaps splitting or joining parts of it, without downloading any relations first, it would minimize the time I would have needed to subsequently fix up the seawater relations, as as few of the seawater relations would have ended up broken. Second, it is a "divide and conquer" approach, meant to divide the coastline into logical parts so that as few member ways as possible would need to be used to form each of the seawater areas. A simple parent-child approach can be used to associate side bays with larger straits, gulfs or seas, either explicitly by adding the side bays to the larger bodies as child relations, or implicitly by observing that if that you can only enter a small bay from the open ocean by boat by passing through a larger seawater body, such as a sea, strait or gulf, then that small bay is a child of the larger seawater body. I did not mean at all for this scheme to imply any false shapes for seawater bodies.</div><div><br clear="none"></div><div>- David E. Nelson</div></div></div></div></div>
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