Can anyone make a VM that can just be run with VMware player?<br><br><div><span class="gmail_quote">On 11/22/06, <b class="gmail_sendername">David Earl</b> <<a href="mailto:david@frankieandshadow.com">david@frankieandshadow.com
</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br><br>> -----Original Message-----<br>> From: <a href="mailto:talk-bounces@openstreetmap.org">
talk-bounces@openstreetmap.org</a><br>> [mailto:<a href="mailto:talk-bounces@openstreetmap.org">talk-bounces@openstreetmap.org</a>]On Behalf Of Joerg Ostertag (OSM<br>> Munich/Germany)<br>> Sent: 22 November 2006 19:10
<br>> To: <a href="mailto:talk@openstreetmap.org">talk@openstreetmap.org</a><br>> Subject: Re: [OSM-talk] Slippy Map update<br>><br>><br>> On Wednesday 22 November 2006 19:51, David Earl wrote:<br>> > Can I suggest again that this would be a great distributed
<br>> application. I'm<br>> > sure many of us would be willing to have our computer idle time<br>> put to good<br>> > use with a program which grabs the next tile requiring<br>> rendering, downloads<br>
> > the data, processes it and uploads the image. Obviously marks<br>> the tile as<br>> > "in progress at <time>" and is back in the queue if the agent<br>> that offerred<br>> > fails to render it after a certain time.
<br>> ><br>> > This would much more up to date rendering and to higher detail.<br>> ><br>> > Ideally the renderer would be an easy to install package for<br>> widest takeup.<br>><br>> Well, you can help make the renderer as easy to install as you described.
<br>> We are currently trying to install the renderer (by hand ) on<br>> some machines.<br>> Steve was one of the first successful ones on <a href="http://dev.osm.com">dev.osm.com</a>.<br>> Ralf_Z, me, and<br>
> others are trying to do so too. So you can join us to try to install the<br>> renderer on your machine. And give feedback on @dev where the<br>> problems are to<br>> install this on other machines. The description on how to do it
<br>> can be found<br>> at:<br>><br><a href="http://wiki.openstreetmap.org/index.php/Slippy_Map#Getting_planet.osm_in_to_">http://wiki.openstreetmap.org/index.php/Slippy_Map#Getting_planet.osm_in_to_</a><br>the_db
<br>> If this test was successful, we (you, me, and others, ) can start to make<br>the<br>> installation more compact and easier. This would involve to write small<br>> scripts which will do the job we're just doing by hand.
<br>> And if this is done we can try to setup in parallel a mechanism which is<br>> distributing the "to-be-rendered" tiles to the volunteers.<br><br>I looked and gulped.<br><br>It's all linux AFAICS. I'm on Windows. I don't have anything like the set up
<br>I'd need to even take the first step I'm afraid. I've got the computing<br>knowledge to do it, but not the right system. Is it remotely possible that<br>this would work under cygwin? Does that provide all the dependencies
<br>including the compiler?<br><br>(By "easy to install" I mean self-extracting zip or installShield or some<br>such on Windows, by the way).<br><br>David<br><br><br>_______________________________________________
<br>talk mailing list<br><a href="mailto:talk@openstreetmap.org">talk@openstreetmap.org</a><br><a href="http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk">http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/talk
</a><br></blockquote></div><br>