Hi<br><div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><br>> c) make the turning circle one way, and the main part of the road a separate
<br>> way<br>Which comes back to the above. A road made up of multiple ways as is common on<br>modern housing estates, and seems to be MY main problem. Loops and 'tree'<br>structures for a single road.</blockquote>
<div><br>Yep. Its common in a housing estate for a road to have branches and even loops in it. Its also not unknown for a road to have the same name and have another road between them, making a gap in the road. Its possible to create a way that logically represents the road and most of the time renderers can cope with most kinds of ways thrown at
them and you don't notice, But sometimes things don't work as you'd
expect & when you dig down this issue crops up!, <br><br>The problem is that arbitrarily complex ways are a pain for renderers, (where do you put the road name? What if parts of the road are one-way or have specific attributes ...), so there's been a kind of compromise & sort of unwritten rule that when you make up a way, to do it with simple, non-branching ways that have the same name (there is no other grouping - its been discussed on the list :-) superways!).
<br><br>Cheers. Baz.<br><br><br><br><br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">--<br>Lester Caine - G8HFL<br>-----------------------------
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