On 11/12/2007, <b class="gmail_sendername">Martijn van Oosterhout</b> <<a href="mailto:kleptog@gmail.com">kleptog@gmail.com</a>> wrote:<div><span class="gmail_quote"></span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On Dec 10, 2007 11:16 PM, Jon Burgess <<a href="mailto:jburgess777@googlemail.com">jburgess777@googlemail.com</a>> wrote:<br>> The only real problem I saw with the original AND NL import was with<br>> "polygons with holes". I think that all the holes got joined together in
<br>> a single way and caused lots of strange rendering artifacts.<br>><br>> I've not looked to see if this is any better or worse with the latest<br>> code but maybe something to look out for.<br><br>I think this should be fixed, but it would be good if someone could
<br>doublecheck it.</blockquote><div><br>For China, there looks to be a different problem with lakes...<br><br>e.g. <br> <way id="-7071" ><br> <nd ref="-116514" /><br> <nd ref="-116515" />
<br> <nd ref="-116516" /><br> <nd ref="-116517" /><br> <nd ref="-116518" /><br> <nd ref="-116513" />
<br> <tag k="AND_a_w" v="10000936" /><br> <tag k="natural" v="water" /><br> </way><br>This is an island in a lake...<br><br>a) probably shouldn't be tagged as natural=water
<br>b) It's clockwise, water on the inside<br>c) It doesn't join at the end...<br><br>There are no relations...<br><br>d<br><br><br></div><br></div>