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Ian Dees wrote:
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cite="mid:3baad6b80807180443t717b9551m4f7b6838faf6e032@mail.gmail.com"
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<div dir="ltr">On Thu, Jul 17, 2008 at 2:19 PM, Igor Brejc <<a
moz-do-not-send="true" href="mailto:igor.brejc@gmail.com">igor.brejc@gmail.com</a>>
wrote:<br>
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<blockquote class="gmail_quote"
style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi,<br>
<br>
I've started playing around using DirectX in combination with SRTM data<br>
to draw 3D relief OSM maps. The plan is to add this feature to Kosmos.<br>
Please visit <a moz-do-not-send="true"
href="http://igorbrejc.net/openstreetmap/openstreetmap-in-3d"
target="_blank">http://igorbrejc.net/openstreetmap/openstreetmap-in-3d</a>
if<br>
you want to see some initial results.</blockquote>
<div><br>
It looks like you're rendering with Kosmos and then applying that image
as a texture on the relief. Do you have plans to render the data as
polygons and vertices in 3D space rather than as texture?<br>
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</blockquote>
Yes, this is the plan for the future. As I said in the blog, this is
just a quick and dirty prototype.<br>
<br>
Igor<br>
<pre class="moz-signature" cols="72">--
<a class="moz-txt-link-freetext" href="http://igorbrejc.net">http://igorbrejc.net</a></pre>
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