<div class="gmail_quote">On Sat, Aug 8, 2009 at 1:20 AM, Roy Wallace <span dir="ltr"><<a href="mailto:waldo000000@gmail.com">waldo000000@gmail.com</a>></span> wrote:<br>
<blockquote style="BORDER-LEFT: #ccc 1px solid; MARGIN: 0px 0px 0px 0.8ex; PADDING-LEFT: 1ex" class="gmail_quote">In other words, at any node which is a junction of way<br>segments with different layers (whether the segments are part of the<br>
same way or different ways), the physical implication is that the<br>slope of the way changes in the close vicinity of that node. I think<br>this would then allow for layer transitions at T-junctions.<br></blockquote>
<div>You can only get away with this if all of the arms of the junction render the same (yes it is tagging for the renderer; that is only bad if you falsify to achieve a rendering effect). Highway T-junctions are significantly more likely to have undesirable rendering effects, so it's a good idea to have all arms at the same layer. Nodes with only two ways (an I-junction?) and waterway T-junctions are much less likely to cause rendering problems if the layers are different. If you want to infer that the layer changes in the vicinity of the layer-change node, feel free, but it's probably safer to infer that it gradually changes along the length of the way that is layer<>0.</div>
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<div>Richard</div></div><br>