<div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
2013/7/29 Bryce Nesbitt <<a href="mailto:bryce2@obviously.com">bryce2@obviously.com</a>>:<br>
<br>
> Games can be... gamed.<br>
> As a pipsqeak in the power pole mapping influence peddling ring, I could<br>
> zoom to the top with a few evenings of shifting nodes that did not really<br>
> need shifting. If the game is important enough to be gamed... it will be<br>
> gamed.<br></blockquote><div><br>We can dilute the game by giving the first 5% of a region the badge. That should reduce the incentive to game the game. And the benefits are not so beneficial that someone would want to have the badge that much. Being bombarded by questions about power stations isn't something a beginner in power tagging would want. <br>
<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
> Better to say that my edits are respected. I make an edit and someone else<br>
> says 'thanks, that looks great', or maybe 'could we talk about the inclusion<br>
> of bird nests on power poles a bit?'. Then you've got a system that has<br>
> both games and social features. For those who don't want either there can<br>
> be achievement levels: perhaps certain capabilities, like bulk uploads,<br>
> could require hitting certain contribution milestones. It works great for<br>
> stack exchange and other similar sites.<br></blockquote><div><br>I agree with everything. Allowing bulk uploads only after a number of edits a user has made would solve a lot of bad bulk uploads that I know of. <br>
<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
> Note: the badge list above shows a gender-specific skew... trying giving the<br>
> 'power man' badge to a professional female lawyer.<br></blockquote><div><br>Power Princess Warrior was my second choice.<br><br>Janko<br></div></div>