<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">2015-02-16 21:19 GMT+01:00 Colin Smale <span dir="ltr"><<a href="mailto:colin.smale@xs4all.nl" target="_blank">colin.smale@xs4all.nl</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><u></u>
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<p>My first quick test in Kent yielded a route (about 6 miles) which while perfectly viable, no-one in their right mind would take. But that is probably more of a quirk of OSRM than anything else.</p></div></blockquote><div><br></div><div>That's the beauty, you can try out other engines as well. For example, Mapquest has a big advantage, it takes into account turn restrictions when "via" is a way. OSRM just ignores those turn restrictions. That means that OSRM will rote through U-turns which are not allowed.<br><br></div><div>Janko<br></div></div></div></div>