<div dir="ltr">On Sun, Mar 8, 2015 at 6:15 AM, Simon Poole <span dir="ltr"><<a href="mailto:simon@poole.ch" target="_blank">simon@poole.ch</a>></span> wrote:<br><div class="gmail_extra"><div class="gmail_quote"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><br>
Jon Burgess tracked the issue down to a way node being dragged from<br>
Japan to Brazil on the 3rd of this month, creating a very very long way<br>
that increased the rendering time for a large number of tiles at high<br>
zoom levels.<br></blockquote><div><br></div><div>Wow. This constitutes an extremely simple way to mount a DoS attack on the OSM tileservers. I will have to assume that the Operations WG is already thinking of ideas on how to prevent this possibility in the future.<br><br></div></div></div></div>