<div dir="auto">Not really, with a roundabout, you have a way you can follow. Where as an area, you'd calculate somewhat of the middle between the two edges to generate a path, as you can't just route on the boundary of the polygon as it might be unwalkable/doesnt make sense in reality</div><div class="gmail_extra"><br><div class="gmail_quote">On Sep 6, 2017 7:24 AM, "Dave F" <<a href="mailto:davefoxfac63@btinternet.com">davefoxfac63@btinternet.com</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><br>
On 29/08/2017 12:53, Philip Barnes wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
This really needs routers to be able to route over areas, the same issue exists over large areas of grass such as found in parks or town squares.<br>
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Yes.<br>
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There appears to be a reluctance to develop this. 'It's not a part of our plans at the moment' is the last response to my query.<br>
I'm unsure why. To me, the coding to traverse the boundary of an area would seem very similar to that used to navigate a roundabout.<br>
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DaveF<br>
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