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<div><br></div><div><br></div><div><br></div><div>Jan 24, 2021, 04:38 by ndrw6@redhazel.co.uk:<br></div><blockquote class="tutanota_quote" style="border-left: 1px solid #93A3B8; padding-left: 10px; margin-left: 5px;"><div>On 24/01/2021 02:13, ndrw wrote:<br></div><blockquote>- StreetComplete - I like the concept but I would like it to defer uploads and to focus only on a task I'm working (e.g. house numbers only, like in this discussion). It's a bit philosophical but a good tool should empower the user in doing what he/she wants, StreetComplete feels like the user is its tool.<br></blockquote><div><br></div><div>I had a closer look at StreetComplete and the above is incorrect. It does allow deferring uploads and individual "quests" can be disabled. I'll definitely try it during my next survey - for simple edits it should be as good as Maps.me once was.<br></div><div><br></div><div>Some issues I've already noticed wrt house numbers: (1) This quest is only enabled for some houses (building=yes is not enough), but changing the building type doesn't unlock it. <br></div></blockquote><div>That is happening due to technical reasons and maybe will be changed in future.<br></div><div><br></div><div>See <a href="https://wiki.openstreetmap.org/wiki/StreetComplete/FAQ#Why_doesn.27t_the_housenumber_quest_appear_immediately.3F">https://wiki.openstreetmap.org/wiki/StreetComplete/FAQ#Why_doesn.27t_the_housenumber_quest_appear_immediately.3F</a><br></div><div>if someone is interest in more detailed reason<br></div><div><br></div><div>What worse, addr:street question is delayed in the same way :(<br></div><blockquote class="tutanota_quote" style="border-left: 1px solid #93A3B8; padding-left: 10px; margin-left: 5px;"><div><br></div><div>(2) I can't select "dot quests", i.e. quests in congested areas, before answering other quests first and I can't zoom any further either. (3) Editing area is very small and can't be controlled, so it is a survey-only tool.<br></div></blockquote><div>Yes, it is intended as survey only tool (even if you think that you remember well some answers<br></div><div>- you really should check).<br></div><div><br></div><div>Definitely no guessing across USA because you visited it 10 years ago and remembered<br></div><div>that all roads were surface=asphalt<br></div><blockquote class="tutanota_quote" style="border-left: 1px solid #93A3B8; padding-left: 10px; margin-left: 5px;"><div> (4) Because of the nature of this tool, I can't add new address points or multiple addresses on the same building.<br></div></blockquote><div>Yes, that is one of big limitations of design and would be very hard to change it<br></div><blockquote class="tutanota_quote" style="border-left: 1px solid #93A3B8; padding-left: 10px; margin-left: 5px;"><div> The last limitation is particularly worrying and may be a good niche for SwiftAddress.<br></div></blockquote><div>If you have many such buildings then Vespucci or SwiftAddress will be much better.<br></div><div><br></div><blockquote class="tutanota_quote" style="border-left: 1px solid #93A3B8; padding-left: 10px; margin-left: 5px;"><div>On the plus side - the interface is really good and snappy. This is how a mobile editor should work.<br></div></blockquote><div>:)<br></div><blockquote class="tutanota_quote" style="border-left: 1px solid #93A3B8; padding-left: 10px; margin-left: 5px;"><div>The only minor issue I noticed was that I have to press the quest icon and then the text entry box (this shouldn't be necessary) before I could edit the text.<br></div></blockquote><div>See <a href="https://github.com/streetcomplete/StreetComplete/issues/2131#issuecomment-703248678">https://github.com/streetcomplete/StreetComplete/issues/2131#issuecomment-703248678</a><br></div><div>for answer from app author why such design was selected<br></div><div><br></div><div>It is result of tradeoffs due to tiny screens and avoiding errors vs faster input.<br></div> </body>
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