There is a time limit, but since the tilesGen.pl modification would require the client to make many small uploads instead of one large upload (since AppEngine can't unzip) my testing didn't show any problems with time.<br>
<br>Yes, since you can't do any file system manipulation with AppEngine, the zip file tileset handling won't work.<br><br><div class="gmail_quote">On Sat, Jul 5, 2008 at 6:25 AM, Lauri Hahne <<a href="mailto:lauri.hahne@gmail.com">lauri.hahne@gmail.com</a>> wrote:<br>
<blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Isn't there some sort of limit on what amount of time a request can<br>
take to complete in app engine? If this applies to uploading too, then<br>
the whole app engine porting is pretty much useless.<br>
<br>
IMHO app engine doesn't contain the zip handling stuff.<br>
<br>
2008/7/5 spaetz <<a href="mailto:osm@sspaeth.de">osm@sspaeth.de</a>>:<br>
<div><div></div><div class="Wj3C7c">> On Fri, Jul 04, 2008 at 03:15:48PM -0500, Ian Dees wrote:<br>
>> On Fri, Jul 4, 2008 at 3:24 AM, spaetz <<a href="mailto:osm@sspaeth.de">osm@sspaeth.de</a>> wrote:<br>
>><br>
>> > On Thu, Jul 03, 2008 at 02:49:24PM -0500, Ian Dees wrote:<br>
>> > > What are the tilesGen.pl modifications? I've been working on a similar<br>
>> > > thing, but for Google AppEngine (also in Python).<br>
>> ><br>
>> > Ahh. as I do it in django, we seem to be basically doing the same thing<br>
>> > :-). oops.. Join forces?<br>
>><br>
>><br>
>> Sounds good to me. One limitation with AppEngine is that you can't zip/unzip<br>
>> tilesets, so the client needs to be modified more extensively to upload<br>
>> individual tiles or the whole tilestrips. I like your implementation better<br>
>> so far :)<br>
><br>
> Thanks. Doesn' AppEngine contain the standard python libraries? In any case, my implementation can deal with any archive that can be uncompressed. In the long term it woulg be great if the client could upload tileset files directly, but I took a more evolutionary approach. Uploading z12 tilesets seams to work flawlessly now. Of course I have no idea yet how the tile serving from a tileset file scales yet. tests will be needed.<br>
</div></div></blockquote></div><br>