[OSM-dev] Experiment: AJAX and <canvas> based online editor
Gabriel Ebner
ge at gabrielebner.at
Fri Aug 18 15:07:47 BST 2006
On Fri, Aug 18, 2006 at 02:24:30PM +0100, Nick Whitelegg wrote:
> On the other hand, does anyone have any general tips on improving drawing
> performance? This also applies to osmeditor2 which is also rather slow when
> drawing data - even though it does not attempt to draw things outside the
> current viewing area. The algorithm at present is more or less:
You might want to disable anti-aliasing or do some sort of double-buffering.
> loop through nodes
> if node is in current viewing area, draw it
> end
>
> loop through ways
> loop through segments in way
> if node1 or node2 in view
This will miss cases like this, where neither node is in view, but the segment
is:
*
/
+-------+
|/ |
| |
/| |
/ +-------+
*
> draw segment
> end if
> end
> end
If the loop is taking too long (as compared to the drawing), you could also do
some sort of indexing to speed it up.
Gabriel.
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