[OSM-dev] Slippy map way forward -- OpenLayers and/or Mapstraction?
Anselm Hook
anselm at hook.org
Fri Jun 30 17:41:20 BST 2006
Much as I am endeared to tile.js I'd personally just suggest making sure
the backend can act as a WMS. This would open the door to a variety of
possibilities including OL.
OL avoids speaking as to how the back end is supposed to keep up with all
the queries but probably squid can address that? I'm presuming OL does
deterministic and quantized tile queries so that the HTTP requests for the
same tile geography are identical between different clients. That's
really all that squid needs and it then doesn't require customizing
mapserver.
- a
On Thu, 29 Jun 2006, Christopher Schmidt wrote:
> On Thu, Jun 29, 2006 at 01:04:07PM -0400, Christopher Schmidt wrote:
> > On Thu, Jun 29, 2006 at 05:50:17PM +0100, Nick Whitelegg wrote:
> > > Now we've got the new renderer up it seems a good point to ask the
> > > question about how to take the slippy map forward, to support annotations
> > > and the like. It seems that there are a combination two possible
> > > approaches we could take -- OpenLayers (which I've already experimented
> > > with) or (in view of the fact that it will talk to OSM in the future and
> > > intends to support georss etc) Mapstraction wrapped around OpenLayers
> > > and/or the existing slippy map.
> > >
> > > Any views on which way to proceed (particularly from Steve) as this is one
> > > of the OSM things I would like to focus on over the large amount of free
> > > time I will have over the summer (the others are improving the renderer,
> > > GPS map support, and perhaps expanding the search facility).
> >
> > With the new renderer in place, OpenLayers could easily implement a
> > WGS-84 version of the OpenLayers map (less than 10 minutes of work --
> > you could probably use the WMS Layer as-is).
>
> I was wrong. http://openlayers.org/dev/examples/openstreetmap.html is an
> example of that, but it clearly doesn't work. Roads which clearly cross
> tile boundaries dissappear when they hit the boundary, roads are drawn
> right through the millenium dome, etc.
>
> It does look kinda cool, but beyond that, it's just more empty/broken
> promises.
>
> --
> Christopher Schmidt
> Web Developer
>
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