[OSM-dev] Proposal: Database accelerator and dirty tile marker based on simple algorithm.

Nick Hill nick at nickhill.co.uk
Thu Sep 21 23:09:02 BST 2006


Hello Lars

Throwing 20 or 30 http requests for busy un-rendered tiles is likely to 
provide a good simulation of a collapsing system.


Lars Aronsson wrote:
> Nick Hill wrote:
> 
>> I would welcome your suggestions how to improve the performance 
>> of tile or submit optimised code.
> 
> That's like saying "here's the steering wheel" while I'm 
> blindfolded.  I need to see how the tile server is operating 
> during the load that it has, something I just cannot simulate at 
> home.  Sorry, this attitude is leading nowhere.  Imi was right.
> 
> 




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