[OSM-dev] Mass imports (TIGER and AND)

Tom Hughes tom at compton.nu
Tue Aug 28 22:16:59 BST 2007


In message <2fc2c5f10708281153y968c66flfd2db35c4835b0b8 at mail.gmail.com>
          "Martijn van Oosterhout" <kleptog at gmail.com> wrote:

> On 8/28/07, Ray Booysen <raybooysen at rjb.za.net> wrote:
> > Will not moving some of the work out to seperate clients not solve this
> > problem?  With testing you're doing requests from one machine whereas
> > the server should be able to handle multiple requests from multiple
> > clients better.
> 
> The biggest problem with parallelisation is the feedback: when you
> create a node you need to store the node number because later a
> segment will use it. And the id of that segment will later be used to
> create a way. So you need to think of a method to feed this data back
> to a central store.

The biggest problem with parallelisation is that anybody trying it
will find me coming after them ;-)

We don't have anything like enough server resource for uploaders to
be trying to parallelise things - we can only handle something like
twelve simultaneous API requests currently, and three of those are
reserved for tiles at home which leaves nine for everybody else to use.

Tom

-- 
Tom Hughes (tom at compton.nu)
http://www.compton.nu/




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