[OSM-dev] osmarender+tiles at home projection bug
Andreas Brauchli
linux at elementarea.net
Thu Feb 15 11:02:12 GMT 2007
> Osmarender
> a) can't do proper trig and is using a simpler approximation to cos()
> (this could be improved by adding more terms), and
> b) because you can't do a function call, is using a constant
> transformation across a whole render.
might that be a solution:
1. create the svg untransformated (no cosine approximation)
2. postprocess the svg to correct the projection - a simple perl script
could do that
it creates the burden of chaining operations, especially if we're not
rendering large areas where the correction isn't that obvious
andreas
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