[OSM-dev] [OSM-newbies] URL for mobile binary protocol
apatiev at gmail.com
Thu Mar 20 14:01:51 GMT 2008
I think that will be improper to limit mobile devices only to a mobile
phones or PDA's. There are new classes of devices, such as, for
example, MID's (mobile internet devices -
http://www.intel.com/products/mid/), or Car PC's. In comparision with
mobile phones they have more computational power or storage capacity.
However, in my opinion, there should be different methods of access to
the map data - for the different requirements. To provide routing on
mobile device you need either vector data or server that computes
routing for you.
On 3/20/08, Milo van der Linden <mlinden at zeelandnet.nl> wrote:
> I know that Rob (Rubke) wrote a tool that is called OSMtiledownloader.
> It allows you to download tiles to the desktop given a certain directory
> structure. This directory can then be copied to a mobile device and used in
> conjunction with OSMTracker
> This solves the issue of complex rendering, and give you a base set of
> tiles. OSMtracker also has a live tile download function, but it is not the
> fastest around yet.
> So I disagree that you would need a mini mapnik on your mobile. I think it
> might be good to build a standard API to handle rendering tiles based upon a
> certain directory structure and a download API for getting tiles into your
> phone via GPRS. The both combined will probably require less processing
> power then setting up a mapnik server on the phone.
> Martijn Pannevis schreef:
> Robert (Jamie) Munro wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
Jason Dent wrote:
| I have a
> mobile map application. I have found that directly accessing the
> server works the best.
The downloads are HUGE! Some people have to pay per
> kB for mobile
downloads. Also, you can't rotate and reproject the tiles, or
> give a
sat-nav type 3d view, without horribly distorting the text. If you
to highlight a road or a point, you have to download the map details
| Trying to draw all the map details at runtime
| on a PDA is a bit
> much. It can be done, but pre-cooked tile are much
It's not "a
> bit much". *All* commercial sat-navs do it. When you
consider how much more
> CPU power a modern PDA has than a PC of 15 years
ago, and think about the
> kind of thing those PCs did (Doom, for example)
drawing a map is easy.
> I agree that technically redering tiles on the mobile probably would be
> best solution, certainly in terms of data traffic.
However, to get nice
> looking tiles, you'd have to implement something
like mapnik, on your
> device. I know it already took us quite some work
to implement a nice map
> with scrolling tiles in J2ME. I'm sure building
that with vectors, which
> scale with zoomlevels, and look nice, would
take months, if not years, of
> development time. Thats why we choose to
I do want to look into
> more efficient ways of getting tiles, or parts of
them, to the mobile.
dev at openstreetmap.org
> dev mailing list
> dev at openstreetmap.org
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