[OSM-dev] rendered
John Smith
delta_foxtrot at yahoo.com
Tue Aug 4 11:06:30 BST 2009
--- On Mon, 3/8/09, Jon Burgess <jburgess777 at googlemail.com> wrote:
> The second delay is made worse since each thread
> initializes its own set
> of parameters causing this to happen maybe 4 times.
I had threads set to 64, I dropped this to 8 and the startup times were greatly reduced, but this slows down tile rendering.
So does this mean an issue where shared memory should be used for configs before generating threads?
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