[OSM-dev] "Retina" tiles - best way to support them?
Stefan de Konink
stefan at konink.de
Thu Jun 28 18:09:42 BST 2012
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On 27-06-12 23:12, Robert Joop wrote:
> Why unreadable? What viewport setting do you use?
A mapquest widget is used within a native app.
>> angles I didn't saw you comment on was: going svg.gz all the
>> way. Rendering tiles in SVG, doing so with a clue, for example
>> fixed poit coordinates allows a decent compression over an easy
>> zoom.
>
> How good is the SVG support on mobile devices?
<http://en.wikipedia.org/wiki/Scalable_Vector_Graphics#Mobile_profiles>
> What about devices without decent SVG support?
Serve legacy PNG available at fixed resolutions.
> Do you want to have two rendering pipelines, one SVG for higher
> pixel ratios and one PNG for less capable devices/browsers?
Yes, don't break what ain't broken, and introduce a new better way
that is slowly adopted.
Stefan
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