[OSM-dev] "Retina" tiles - best way to support them?

Stefan de Konink stefan at konink.de
Thu Jun 28 18:09:42 BST 2012


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA512

On 27-06-12 23:12, Robert Joop wrote:
> Why unreadable? What viewport setting do you use?

A mapquest widget is used within a native app.


>> angles I didn't saw you comment on was: going svg.gz all the
>> way. Rendering tiles in SVG, doing so with a clue, for example
>> fixed poit coordinates allows a decent compression over an easy
>> zoom.
> 
> How good is the SVG support on mobile devices?

<http://en.wikipedia.org/wiki/Scalable_Vector_Graphics#Mobile_profiles>


> What about devices without decent SVG support?

Serve legacy PNG available at fixed resolutions.


> Do you want to have two rendering pipelines, one SVG for higher
> pixel ratios and one PNG for less capable devices/browsers?

Yes, don't break what ain't broken, and introduce a new better way
that is slowly adopted.


Stefan
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v2.0.18 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEAREKAAYFAk/sj9YACgkQYH1+F2Rqwn1g4gCghwBGrr/F843P8LO2gqOxaSqp
vh8AnAk9t8VpC4pWuZ3vzaRemXuTCYWG
=M6if
-----END PGP SIGNATURE-----



More information about the dev mailing list