[OSM-dev] [Geowanking] shortestpathtree.org - a tool for quickly checking OSM data integrity
sean at geoiq.com
Mon Mar 12 17:01:26 GMT 2012
Awesome work - for the shortest path calculation are you using an A*,
Bellman-Ford type approach, or something else? We tried a bunch of
optimizations to a Floyd style all-to-all SP problem back in the day.
Tricky computations and always cool to see new approaches. Not
to mention a brilliant visualization of it all.
On Mon, Mar 12, 2012 at 12:49 PM, Brandon Martin-Anderson <badhill at gmail.com
> Not directly. Stochastic optimizing processes, or optimizing processes
> over stochastic data sets, tend to end up looking biological, because
> biological systems are stochastic optimizing processes.
> On Mon, Mar 12, 2012 at 12:42 PM, Laurence Penney <lorp at lorp.org> wrote:
> > Utterly beautiful.
> > Is it inspired by Günther von Hagens’s work with blood vessels?
> > http://weheartit.com/entry/19937599
> > http://plastynarium.pl/images/2011/10/krwiobieg.jpg
> > http://www.bodyworlds.com/en/media/picture_database/preview.html?id=4
> > http://thedispersalofdarwin.files.wordpress.com/2011/11/img_0690.jpg
> > - Laurence
> > On 12 Mar 2012, at 16:11, Brandon Martin-Anderson wrote:
> >> Behold! I made a thing.
> >> http://shortestpathtree.org
> >> It creates shortest path trees, which are pretty, and have a variety
> >> of uses. My favorite use is quickly and phenomenologically checking
> >> OSM referential integrity across entire cities. Also, potentially, it
> >> can tell you how to get places. Tell me how you like it.
> >> Colophon, for the interested:
> >> Server and client-side code is at https://github.com/bmander/vtp. I
> >> took Migurski's city extracts in PBF format and popped them into a
> >> Mongodb instance using a homebrew script in node.js. Then I applied a
> >> series of map-reduce runs to slice the ways at shared intersections,
> >> and to collect them into tiles. This is slow, but there's some home of
> >> parallelization. A simple node.js script serves the vector tiles to
> >> the client, where all routing is done; printed to a homebrew
> >> canvas-based client. The disadvantage is that routing is slow for you.
> >> The advantage is the server doesn't have to do anything except hand
> >> out tiles, which, ideally, should be pretty small.
> >> -B
> >> _______________________________________________
> >> dev mailing list
> >> dev at openstreetmap.org
> >> http://lists.openstreetmap.org/listinfo/dev
> Geowanking mailing list
> Geowanking at geowanking.org
Sean Gorman PhD.
2200 Wilson Blvd. Suite 307
Arlington VA, 22201
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