[OSM-dev] Default map style on osm.org
Gregory
nomoregrapes at googlemail.com
Thu Aug 29 18:43:01 UTC 2013
I think it would be fun/good to have the default map be a simple wireframe
render (maybe with all the attributes shown as labels, and allowing
overlapping of them). It wouldn't be the best map, but it would point out
we have an incredible amount of data and that's what OSM is firstly about.
The website should then clearly point people to some other layers/renders
though.
I don't think there is a public tileserver that is wireframe though, let
alone one that meets the guidelines for inclusion on osm.org.
On 29 August 2013 19:12, Kai Krueger <kakrueger at gmail.com> wrote:
> Christoph Hormann wrote
> > It always amazes me how much the map style influences the mapping
> > practice, not only by obvious tagging for the renderer but also in the
> > form of subtle priorities. Having two separate styles - a 'data
> > verification' style and a 'presentation style' would help reducing this
> > effect.
>
> It is an interesting question if that would be indeed the case.
>
> I believe that one of the main motivating factors for many mappers for
> putting in all the effort of mapping is the reward of contributing to
> something important and "big" and being able to be "proud" of the result.
> That is imho why you see those subtle shifts in priority depending on what
> is displayed on the main map. It is simply more rewarding to work on
> something that is perceived to be more "meaningful". However, for this to
> work, the main style needs to have a certain popularity among end users
> including being embedded into third party websites. If you now split the
> styles into one "presentation style" and a "data verification" style, then
> the "data verification style" instantly looses that appeal as it will only
> be viewed by a few.
>
> Recently there has been a lot of talk about "gameification" of OSM. In my
> opinion, one of the most powerful "gameifications" of OSM has been to have
> a
> prominent map shown on osm.org and have it update on a minutely basis. It
> really is a rather powerful reward to see your effort being directly
> incorporated into the "in production" map within minutes which can and _is_
> viewed by millions of people. It is likely a much stronger reward than any
> artificial "badge" or "points" and has the advantage it is much less likely
> that people will manipulate things to "game the system". Well, I guess you
> do get "gaming the system" to some degree as well in form of "mapping for
> the renderer".
>
> So I think the main map really does need to strike a delegate balance
> between, and cater for both the "presentation style" and "data verification
> style" despite the fact that they are somewhat contradictory. Imho, the
> solution of cleaning up the low zoom tiles to "look good" for general use
> and then increasing or at least maintaining the detail on z18, z19 (and
> z20)
> is perhaps the best compromise we can achieve.
>
> Kai
>
>
>
>
> --
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>
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--
Gregory
osm at livingwithdragons.com
http://www.livingwithdragons.com
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