[OSM-dev] Using native social SDK for signing in to OSM on mobile

Simon Poole simon at poole.ch
Mon Dec 28 12:15:26 UTC 2015


If I understand Ilya correctly what he wants to avoid is (the hassle of)
the authorisation step when using OAuth. During this process you need to
login to openstreetmap.org with your credentials and then confirm that
the app is allowed to access the API on your behalf.

To see what is involved in practical terms you can try to use the HOT
task manager, maproulette etc (or on a mobile device Vespucci, I assume
Go Map! uses OAuth too, as any current third party app for OSM should).

The authorisation is a one time process (per app) and as such I'm not
quite convinced that the whole discussion isn't a solution looking for a
problem, but Ilya is correct in that it does involve the hassle of
people remembering their google/FB/whatever password. Naturally on a
mobile device you want to minimize typing in any case so I'm mildly in
support of at least investigating what this would entail (it is unlikely
that we would use a proprietary solution in Vepsucci though, on other
devices and with other apps the trade-offs might be different).

The above is a separate but related issue to making the signup process
"mobile friendly"  see
https://github.com/openstreetmap/openstreetmap-website/issues/894 for a
longish discussion.

Simon

Am 24.12.2015 um 15:58 schrieb Greg Troxel:
> Ilya Zverev <ilya at zverev.info> writes:
>
>> This can be made a part of a policy for allowing apps to use OSM
>> official social accounts.
> Can you explain what you mean by "OSM official social accounts"?
> Perhaps it is just me that doesn't get it, but I am not following what
> you really mean.
>
>
> _______________________________________________
> dev mailing list
> dev at openstreetmap.org
> https://lists.openstreetmap.org/listinfo/dev

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