A new version of the tiles@home client is now available.<br><br>The main changes are:<br>- Different rules files are used for each zoom level. Levels 12 and 13 have been modified to make major roads more visible and town names are now big enough to read.
<br>- Multiple instances of tiles@home can now be run simultaneously. Those of you with dual processors will now be able to contribute twice as much.<br>- The rendering stage is skipped for blank tiles, areas with sparse data will be processed much quicker.
<br>- A new .conf file replaces secret.txt. Example versions are provided for Linux and Windows, so it should be easier to get it going on Windows.<br>- If a tile is too large/complex to download from OSM it will attempt to downoad the tile in smaller chunks
<br><br>When you install this update you will need to discard your old secret.txt file and add your download/upload account details to tilesAtHome.conf.<br><br>80n