Hi<br><br>Just commited a fix for this bug. Very infrequently the angle calculation between segments threw up a complex number.... hope all should be well now.<br><br><div><span class="gmail_quote">On 3/5/07, <b class="gmail_sendername">
RaphaŽl Jacquot</b> <<a href="mailto:email@example.com">firstname.lastname@example.org</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Christoph Eckert wrote:<br>> Hi,<br>><br>>>> <a href="http://christeck.de/stuff/HugeSegment.png">http://christeck.de/stuff/HugeSegment.png</a><br>>> I see it now :-) - looks like the same problem as the others....
<br>><br>> if you come to the conclusion that it is based on mismapping, please let<br>> us know so we can spread it and mappers have a chance to fix their<br>> data.<br><br>these are all the result of a mis-render due to some calculation errors
<br>that occured on my gentoo amd64 machine.</blockquote><div><br>Raphael: any chance you could retry with this fix on your machine? <br><br>Dont think it was limited to 64 bit machine....<br></div><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I am now doing the renders sans bezier curves and all is well</blockquote><div><br> :-(</div><br><br>Cheers .Baz<div><br> </div></div>-- <br>Live as if you were to die tomorrow. Learn as if you were to live forever. - Gandhi.